Warden
Win Rate
46.5%
Pick Rate
1.1%
Matches
269,580
K / D / A
7.0 / 7.4 / 11.6
Win rates and build stats computed from community match data as of Paint the Town · updated daily.

Abilities

Alchemical FlaskAbility
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
WillpowerAbility
Gain a Barrier and bonus move speed.
Binding WordAbility
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Last StandUltimate
After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.

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About

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

LORE

Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.<br><br>Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.<br><br>When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Health805
Move Speed6.3
Stamina3
Light Melee50
Heavy Melee116
Health Regen2

Recent Hero Changes

nerfWarden: Bullet damage per boon reduced from 0.28 to 0.25
nerfWarden: Fire Rate spirit scaling reduced from 0.25 to 0.21
nerfWarden: Alchemical Flask projectile range and speed reduced by 30%
nerfWarden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
nerfWarden: Willpower T3 debuff resistance reduced from 40% to 30%
adjustedWarden: Bullet falloff reduced from 20m->58m to 18m->47m
nerfWarden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63
nerfWarden: Alchemical Flask T2 reduced from +40 Damage to +35
nerfWarden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%
buffWarden: Willpower spirit scaling increased from +0.5 to +0.8
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