Win Rate
45.8%
Pick Rate
1.3%
Matches
325,263
K / D / A
4.6 / 6.2 / 14.2
Win rates and build stats computed from community match data as of Paint the Town · updated daily.
Abilities
SplatterAbility
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
The CubeAbility
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press {g:citadel_binding:'Mantle'} to escape early.
Puddle PunchAbility
Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}.
Punching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}. Enemies can Parry this attack.
You and your allies have increased Air Control.
Goo BallUltimate
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Suggested Builds
from popular community buildsConcerns of The Deep? I'm Punchin'51.1% WR · 1,363 matches
#Citadel_HeroBuilds_EarlyGame
#Citadel_HeroBuilds_MidGame
Survival
#Citadel_HeroBuilds_LateGame
Actives
Debuffs
Situational & Counters
Concerns of The Deep? I'm Goopin'44.3% WR · 1,018 matches
#Citadel_HeroBuilds_EarlyGame
Lane Extras
#Citadel_HeroBuilds_MidGame
Survival - Mid-Game
Choose your Vitality Tier 3
Survival - Late Game
#Citadel_HeroBuilds_LateGame
Actives
Mystic Shot & Express Shot
Counter-Actives
Optional & Situational
Flubber: The Sequel38.5% WR · 52 matches
Early Game
Mid Game: Core
Mid Game: Optional
Mid Game: Defenses
Popular Items
About
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
LORE
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.<br><br>One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Health780
Move Speed7.2
Stamina3
Light Melee63
Heavy Melee116
Health Regen2
Recent Hero Changes
nerfViscous: Alt fire damage growth reduced by 10%
buffViscous: Splatter detonation cooldown reduced from 0.15 to 0.12
adjustedViscous: Splatter T1 reduced from +2m to +1.5m
nerfViscous: The Cube cast range reduced from 26m to 20m
nerfViscous: Puddle Punch cooldown increased from 21s to 24s
buffViscous: Goo Ball T3 now also increases spirit scaling by 0.2
nerfViscous: Splatter damage reduced from 70 to 55
adjustedViscous: Splatter spirit ratio reduced from 0.8 to 0.7
adjustedViscous: Splatter base bounce count increased from 1 to 2
adjustedViscous: Splatter T3 bounce count reduced from +2 to +1

