Infernus
Win Rate
48.9%
Pick Rate
3.4%
Matches
860,952
K / D / A
7.3 / 7.0 / 11.5
Win rates and build stats computed from community match data as of Paint the Town · updated daily.

Abilities

NapalmAbility
Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.
Flame DashAbility
Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. Hold{g:citadel_binding:'MoveForward'}while active to dash farther.
AfterburnAbility
Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. Abilities refresh to the base burn duration and weapon hits extend it.
Concussive CombustionUltimate
Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

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About

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

LORE

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he's not afraid to dust off the skills he once honed.

Health830
Move Speed6.7
Stamina3
Light Melee50
Heavy Melee116
Health Regen2

Recent Hero Changes

fixInfernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
fixInfernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
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