Deadman Danny
Win Rate
44.2%
Pick Rate
1.3%
Matches
334,727
K / D / A
7.2 / 7.3 / 11.7
Win rates and build stats computed from community match data as of Paint the Town · updated daily.

Abilities

Strix SalvoAbility
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal {g:citadel_inline_attribute:'BonusSpiritDamage'} and apply a fading {g:citadel_inline_attribute:'Slow'}. Hold and drag to select the angle.
Chimera Mk1Ability
Hold {g:citadel_binding:'Mantle'} to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press {g:citadel_binding:'Ability2'} to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
Jettison FuelAbility
Spray fuel dealing {g:citadel_inline_attribute:'WeaponDPS'} and shredding {g:citadel_inline_attribute:'BulletResist'}, building up to a huge backblast that deals {g:citadel_inline_attribute:'SpiritDamage'} and knocks you backwards. Vents the jetpack when dealing damage.
Close The DealUltimate
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take {g:citadel_inline_attribute:'SpiritDPS'} while falling and {g:citadel_inline_attribute:'SpiritDamage'} upon impact. Damage is increased to enemies under {s:LowHealthEnemyThresholdPct}% health.

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About

LORE

"Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it.<br><br>But I put myself through figurative and sometimes literal hell because it's not enough to THINK about how things go wrong, we need to KNOW how things go wrong.<br><br>Now the demonstration you are about to witness is extremely dangerous. So sit back. Put on your safety googles. And bear witness to the miracle of flight courtesy of Fairfax Industries, and the Chimera Mark 1."<br><br><span class="italics">- This transcription of Danny's opening remarks at The Military Technology Expo has been provided by Fairfax Industries</span>

Health730
Move Speed6.4
Stamina3
Light Melee50
Heavy Melee116
Health Regen3.25

Recent Hero Changes

buffDeadman Danny: Health regen increased from 2.5 to 3.25
buffDeadman Danny: Base health increased from 680 to 730
buffDeadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
buffDeadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
buffDeadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
buffDeadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
buffDeadman Danny: Strix Salvo - Cooldown from 30s to 25s
buffDeadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
buffDeadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
buffDeadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
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